A drifter is defined as anyone who moves freely between locations without forming permanent ties; for example, your distant cousin who parks their camper in your driveway for several weeks before moving on again would qualify as a drifter. You might also use this term to refer to men who make their living by riding cars and trucks for hire. Drifting can be hazardous; to stay alert and aware of your surroundings it is crucial to remain connected to people and places as soon as possible and establish meaningful relationships. Ideally you should seek to form lasting bonds with hosts or families before embarking on your travels so you feel safe and secure when traveling alone.
An individual who works as a drifter often makes their living by transporting goods or passengers across the country. While this job can be very taxing, it is essential that positive attitudes and healthy habits be maintained at all times in order to remain stress-free and keep one’s cool. Drifters should try their best to avoid violence and drugs while seeking counseling or other forms of support if necessary.
Destiny 2: Beyond Light introduces us to The Drifter as an individual from another timeline that was awakened by The Traveler and restored into reality. He wasn’t Hunters or Titans like Hunter, Titan or Warlocks from that era – rather, he is an ancient Lightbearer that eventually linked with an underground group known as Shadows of Yor.
At the climax of The New War, players will meet up with Drifter at Temple of Ordis. He will request their presence one final time and offer seats reserved for survivors who will escape apocalypse. They are then instructed to scour around EDZ in search of three tapes which he requests as payment for these reserved seats.
After the climax of The New War, players can switch between playing as the Drifter or Operator by pressing the left trigger while their character is airborne. All Rank 9 Intrinsics apply equally between these classes while some weapon cosmetics differ between classes.
The Drifter starts out with 250 health and no shields. They can crouch, slide and roll while not having the ability to double jump or bullet jump. In addition, they possess access to an extremely powerful yet slow Sampotes hammer that deals damage over a wide area, as well as being used to stun nearby enemies for greater effectiveness against their attackers.
When using this weapon, players can press M2 to launch a camouflaged blade that charges up for seven seconds and each swing depletes two of these seconds – experienced players will use any remaining power for one heavy attack before disabling it completely and disabling further attacks from its remaining cooldown period. Sampotes may also be used as crowd control grenades. Drifters also possess passive skills which allow them to reposition while in flight by holding down and then releasing grip of right analog stick while in flight – Drifters also possess passive skills which allow them to quickly shift positions while in air by holding and then releasing grip of right analog stick grip while remaining still.